just stays silent if they're not present-you're probably ok, as long as you include the license text into your distribution.
MOUNT AND BLADE WFAS MODS MOD
If you're just accompanying your mod with the relevant sound files, and the mod isn't dependent on their existence-e.g. Python module system (Warband only) This tool works with Mount & Blade WB/WFAS v1.113 up to v1. Warband is among the best games released in recent years. Welcome to the official home of Morgh’s Mount & Blade WB/WFAS Editor This editor has a graphical user interface (GUI) for editing parts of the text-compiled game modules and also Taleworls Module System (Python script). So the question is, are you allowed to use certain GPLed media from Wesnoth in your mod, despite the mod isn't itself under GPL? Again, the question is, does it work seperately? If the technical circumstances require you to compile those media files alongside the code into the mod somehow, the answer is certainly NO. Top 30 Best Mount & Blade: Warband Mods (Free Mount&Blade: Warband Mod List. This means, you're certainly not allowed to GPL your mod, because it probably doesn't do anything useful without the M&B game, which I guess you're not allowed to GPL in its entirety.^^
![mount and blade wfas mods mount and blade wfas mods](https://media.moddb.com/cache/images/mods/1/25/24728/thumb_620x2000/PbIxpsH.png)
![mount and blade wfas mods mount and blade wfas mods](https://media.moddb.com/images/mods/1/19/18725/mb108.jpg)
The most relevant condition to determine, if two seperate pieces of code/information are linked together in this sense, is if they could be used independently.
![mount and blade wfas mods mount and blade wfas mods](https://gamestanza.com/wp-content/uploads/2020/12/floris.jpg)
I'm not a lawyer either, so take my remarks with a grain of salt.ĪFAIR the GPL requires to be extended on every piece of material directly linked together.